I couldn't find the original Grim Dawn thread in the last two years, so I thought I'd just start a new one. They recently announced a second expansion (Forgotten Gods) coming later this year, so I'm excited for that. I haven't finished the first one yet (Ashes of Malmouth) but I'm fairly close.
What got me excited recently, though, were some mods I ran across. (Major mods have a thread somewhere here if you seek more detail:
The first one was called Insanity: Infinite. I love the core vision behind this one. Basically the modder has scrapped all the questing and other extraneous details in favor of just focusing completely on skills/builds and massive battles and big big bosses. If you leave camera shake on, the game will be exploding on your screen within the first few seconds, with giant mobs stepping all over your puny ass. It makes for a considerably different game experience and removing the quest aspect is very freeing. Sure, it becomes less of an RPG and more of an action/strategy game, but that's always been the case for the endgame of any of the best ARPGs. Unfortunately, the balancing is a bit insane (I kept dying every few steps even with every point in physique which eventually got tiresome) and there is a very limited loot system (on purpose), but it appears the modder either gave up entirely or is reworking it.
The next one is the one which I think I'll be playing more regularly. Seems like the modder is very experienced and has already iterated on his design a couple times. It's called Cataclysm Redone. It offers a bunch of additional class choices and other niceties, and also ramps up the mob volume by 2x. There's also a secondary loot system which is designed so he can add his own new pieces while not impacting the drop system from the original game. Very clever. It could also be because I'm more experienced, but for whatever reason the pacing just feels much better balanced in terms of leveling pace and game flow. Hopefully that continues on through the expansion.
And finally, the really special mod. It's called Reign of Terror. Somehow the modder has reworked Grim Dawn into a perfect recreation (in some ways better because it's now in full high resolution glory) of Diablo 2. OK, that's a little misleading as he's only completed Act I and is working on Act II, but if you were a huge fan of D2 you owe this one a look. I don't know how legal it is, but he's using the original music and voiceovers, and has done a beautiful job of translating the game (particularly the mobs) over to the Grim Dawn engine. But that's not all - he has ported all the D2 classes (and skills) over as well. So you can mix and match Grim classes with D2 classes, or put two D2 classes that were never meant to be, together lol. For my first outing I'm trying a (male!) Rogue/Druid. It's not very effective so far but who cares? It's a blast, a mix of nostalgia and freshness all in one. It's a huge endeavor so I think balancing of all the options probably needs a lot of work, but the core of the game is looking fantastic thus far.