Galactic Civilizations III
Galactic Civilizations III
Just wanted to start a discussion over here on Galactic Civilizations III.
The Intrigue expansion was announced and more info about that can be found
Intrigue looks... intriguing
I must put in some more hours on the current version
Galactic Civilizations III v2.8 was released today which brings major AI improvements! AI feels more human-like thanks to v2.8's "supreme commander" system update.
More info and changelog here:
Check out this week's dev diary for some info on v3.0!
This week's dev journal is out and Brad takes us through some of what's coming in the v3.0 update!
the Intrigue release date of April 11th!
Galactic Civilizations III: Intrigue and the v3.0 update is released! Choose your government, establish commonwealths, and lead your people through major crises.
Happy 3rd Anniversary, Galactic Civilizations III!
It's been 25 years since the first Galactic Civilizations was conceived and Stardock was founded. Today, we're taking a look back on the evolution of the beloved series.
Good gosh, it's been a while since anything has been mentioned here. I've posted a bunch over on OO, so I'll summarize it here.
Galactic Civilizations III - Heroes of Star Control: Origins DLC
has been released. Adds:
Tywom - Hello, best friends! These yellow slug-like aliens would like a hug. They’re slimy, and you don’t want to give them one, but still - it’s all they really want. The Tywom want to be friends with everyone, which makes them great diplomats, and their constant desire for approval gives them a bonus for any other factions who happen to love them.
Mowlings - All hail the mighty Jeff! The Mowlings are small, bear-like creatures who worship a mysterious deity they call Jeff. Frankly, they’re a little lost without him, so they spend their time finding new ways to worship him. The Mowlings get a special Temple of Jeff improvement (one per planet) that grants bonuses to influence and approval, and in return Jeff orbits their planets protectively.
Mu’Kay - Greetings, federation member! Founders of the Federation for Allied Species, the Mu’Kay are intelligent cephalopods who live entirely in aquatic environments. Their natural intelligence makes them excellent researchers, and their polite (if occasionally condescending) manner lends itself well to diplomacy. Unless you’re a fish. Then prepare to be eaten.
Free Trandals - Cast off the shackles! The Free Trandals are the escaped faction of a race that has been enslaved by a malevolent AI known only as Overmind, who uses their bodies to advance its own nefarious purposes. Now, the Free Trandals work to free their brethren and rebuild their lost culture with what little they have left. Possessing a surprising capability (and healthy paranoia) for advanced technology, the Free Trandals are far from helpless both on and off the battlefield. Their warrior instincts may be long buried, but their ships, while few in number, are enormously effective against silicon and synthetic based life forms.
- 4 new major factions with unique leaders, ship designs, music, and traits
- Dozens of new ship parts inspired by Star Control: Origins for building and modifying your own ships
- Several new music tracks from Star Control: Origins
- New faction traits: Needy, Divine Guardian, Unshackled, Federation
- New ship designs, colors, and styles
update 3.1 has been released
GalCiv III v3.1 ( Released 11/12)
We want to give you a small preview of the upcoming v3.1 patch. We've improved the AI and gameplay, as well as giving our modders the ability to design their color palettes for custom factions and ships.
Synthetic AI Improvements
Synthetic races are better at killing you. They also have decided that farming is neither relaxing or productive. Synthetics have not only abandoned farming but now will burn arable land to clear it for improvements.
You can now deck your custom content in style. Design your own color palettes for custom factions, ships, the UI and maps.
Change Log notes
Synthetic races are better at killing you
Synthetic life forms will not longer try to build farms. Instead, they'll destroy the arable tiles to make room for something more useful to them.
Crusade: AI better at gaining citizens at higher difficulty levels.
Fertile tiles are more common.
Mercenaries: Avatar mercenary antimatter cost increased from 1 to 5.
Prolific ability population growth reduced from 0.2 to 0.1 (otherwise it was basically tripling initial population growth).
Aururus Arberetum provides a % growth benefit instead of a flat so that a given player (such as an AI player) doesn't gain a disproportionate advantage from having one.
Intrigue: Changed the "Destroyed Planets" crisis outcomes to be only "mostly destroyed"
Custom Colors: Design your own color palettes for custom factions, ships, the UI and maps.
Population growth now shows to 2 significant digits.
Added a button on the title window to force sync the mods. Use this if you have subbed/unsubbed to ships or civs outside of the game and that content isn't showing up correctly.
Crusade: Shows your leader instead of the news robot
Fixed a few MP crashes
Typo fixes: For extreme colonize, it is Barren, not Desert planet types.
Base Game only: AI will not try to research Crusade specific techs.
Mercenaries: AI no longer tries to "mine" the Bazaar
And here's a look at the Custom Color interface:
Galactic Civilizations III Gold
bundle is on sale for 87% percent off. Even if there are parts of it you don't care about ($9.99 for the soundtrack?) this is a good deal if like me you've waited on a few of the DLC. Sadly the new DLC is not included in the deal, but it is 10% off as well, so if might be worthwhile to grab it all at once.
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