Star Wars Force Arena

rittchard
rittchard
edited January 2017 in Portable Gaming Apps
Essentially Clash Royale with a Star Wars theme. Pretty fun thus far but I suspect it will devolve into who can buy the most unit/card upgrades. Battles are more fun than Clash Royale, and the SW theme is a nice touch. The 2v2 mode in particular is a welcome change from Clash.

Comments

  • Bullwinkle
    Bullwinkle
    GT Member
    I saw an ad for this and rolled my eyes. I've been burned too many times before by the Star Wars app scene.

    However, I played the hell out of Clash Royale for quite a while, and if you're adding Star Wars trappings to that, it could be a lot of fun.

    So, once again, I'll give it a try. What the hell, it's free.
  • rittchard
    rittchard
    GT Member
    I'm still enjoying it. For the most part it reminds me of a larger map Clash Royale in the Star Wars world, with all the same good and bad points. I feel like there is more depth and variety in the units (cards) but that could just be because I'm not familiar with everything yet.

    The 2v2 mode definitely heightens the experience significantly. I've played only a few 2v2 matches but they were all very different and very fun/challenging.

    The problem I see with the game is the same as Clash Royale where you have to keep buying more cards to upgrade, so it feels like you'll fall behind if you don't keep getting fresh cards. Perhaps the balance is such that a good player can get around that but I don't know.
  • Bullwinkle
    Bullwinkle
    GT Member
    That was part of the draw for Clash Royale, though. It was a simple system, which is what made it perfect for pick up and play. I feel like this one unnecessarily complicates it. It's not crazily complex, of course, but the ease of play was part of what made Clash Royale great, IMO.

    Another mistake, IMO, is the zoomed in battlefield view. Clash Royale made it easy to see what was going on, what was heading your way, wear you needed to send what troops. SWFA ties it to a player character who can only see a fraction of what is going on. It's trying to get back to MOBA style gaming, but the difference is that in a MOBA, you only need a vague idea of what areas are under threat, but can typically focus on where you are just fine. With SWFA, you have to be aware of both where you're attacking and defending and the specific rock-paper-scissor responses required in each area, but since you're tied to wherever your character is, it becomes frustrating.

    My frustration could entirely be from my comparing it to Clash Royale, which puts it at a disadvantage out of the gate (plus my already admitted lack of trust in Star Wars apps in general). My bias may be the issue more than the game, but this isn't the game I'm looking for. I'll move along.
  • rittchard
    rittchard
    GT Member
    That's too bad, Bull...

    Anyway, I played quite a bit this weekend and really enjoy it. I can see that it definitely doesn't have as much of the strategic appeal of Clash Royale. I guess that may be part of the appeal for me; it's definitely more of a MOBA-lite gaming feel and more action oriented.

    I do admit that the Star Wars theme certainly adds to the appeal. Having Princess Leia run around blasting the crap out of Boba Fett and Darth Vader is just the right antidote to feeling sad about Carrie Fisher. The graphics and sound effects are all fantastic, and they've chosen an interesting mix of characters and unit types.

    Thus far they have been pretty generous with card packs and rewards, free ones come at regular intervals and like Clash, you win packs based on your ranking which take time to open. I like that they have a series of "quests/tasks" that give little rewards along the way, and once you finish a set of them you get a free pick of a "Legendary" character. Helps to mitigate the randomness of just buying card packs.
  • Harkonis
    Harkonis
    GT Member
    I really like this game, I just dislike how important uniques are compared to how hard to get. Also wish there was a way to directly get a hero if you trade X others for the same reason.

    Only other issue is the imbalance between factions. They have changed a small amount of the disparity, but the range + hp benefits of the rebels is still there.
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