Still damned excited, but....crap....
The decision to go with a prequel rather than a sequel seems at first an odd choice, but it’s the result of the complexities of the Star Control franchise intellectual property. Even though Stardock has the naming and publishing rights to the Star Control franchise, it does not have the rights to use any of the Star Control aliens or story material in the first two games. All of that remains the property of original Star Control creators Fred Ford and Paul Reiche III. Ars reached out to Ford and Reiche for some elaboration, and Reiche responded with this clarifying statement:
Fred and I retain the copyright to all material in Star Control I & II, but we do not own the name "Star Control," which is why our open source project is called, "The Ur-Quan Masters." Stardock purchased the trademark for Star Control as well as the original material in Star Control III, which Fred and I also did not create. Super space-cows? What were they thinking?!
Star Control: Origins is a science-fiction adventure game set in an open universe that puts the player as the captain of Earth's first interstellar vessel on a mission to find allies to help save humanity from certain annihilation.
The beta unlocks the Fleet Battles feature, where you'll assemble ships in a fleet and engage in battle with fleets controlled by either the computer, humans via the Internet, or even friends sitting at the same PC.
You can literally design your own ships to use in combat using the Ship Crafting system, or you can download ships designed by others to play with. Ship Crafting not only allows you to decide what weapons and defenses a ship has, but allows total control of how a ship looks.
Dante Rising wrote: »
I'm still lost as to why they are calling it Star Control if none of the original races are in the game. Star Control 2 on the 3DO was one of the first games I ever played and loved. A simple remake would have been wonderful. Instead we get ... this.
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