So...Antennagate is solved. Nintendo for whatever reason did no quality testing and basically can't fix the left Joycon issue...because it needs roughly a half cent piece of wire and some solder to fix:
Basically the 'antenna' (if you can call it that - it's just some etchings on the PCB board) sits not only right next to a metal cage housing the analog stick, but it's also right next to where your hand will always grasp the controller.
It seems that Nintendo boosted the power going to the left Joycon with their 'day one patch' because I've had the left Joycon shout out a battery warning faster than the right one did by quite a bit (I've been playing Zelda a ton, sue me ). It's just not going to fix it. They need to redesign the controller and there's nothing Nintendo can do from their end can fix it.
On that video in the comments they report this issue was a bad batch and not some total QA failure, and you can send in the controller and they'll replace it for free.
But that will cut into playtime... Advanced RMA, perhaps?
A week and a half ago, I purchased Hori’s Nintendo-licensed LAN Adapter on Amazon. At 29.99, the official thing is not a cheap add-on, and it’s especially annoying to have to shell out any money at all considering that both the PS4 and Xbox One have this functionality built in. All the same, I wanted to test the adapter out because I’ve been playing a hell of a lot of Splatoon 2 lately.
Over a dozen hours later, I’ve yet to drop from a Splatoon match or see any weird connection issues. It’s all been smooth as butter; my shots go where I think they do, and there are never any teleporting squidkids. Hilariously, I’ve now encountered the opposite problem: I stay in matches where other players disconnect, something that can be particularly harrowing in modes like Salmon Run. I’m betting those folks were all on Wi-Fi, too.
Beyond the in-game benefits, having a wired connection is mighty useful whenever you’re downloading a game. Something that might have taken an hour or two before can now be nabbed in 10 or 15 minutes, which allows me to get back into the action quicker. Life with a Switch network adapter is definitely better, if you can swing it.
We've known for a while that gorgeous adventure game Rime was coming to Nintendo Switch.
Well, now we know when it's coming out. November 14th in North America and November 17th in Europe.
The digital version of the game will set you back $30, while the retail version, which comes bundled with the game's soundtrack will cost $40.
The game sees you exploring some gorgeous environments, using sound, light, perspective, and time. Which sounds pretty darn cool if you ask me.
Still, you've got a couple of months to wait before the game lands. At least you know exactly how long though. We'll update you closer to the time, just in case you forget.
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