I just grabbed a new action RPG entitled Ember for ios (and also just released on Steam- reviews are sitting at "very positive"). Initial impressions are very favorable, and the production values are stellar. It is easily one of the best looking games I've seen on my ipad pro, and was quite clearly designed with mobile gaming as the primary platform. It seems to be Diablo-esque title, but with more focus on story, and less focus on massive weapon varieties. Steam users are comparing it to Divinity: OS and Neverwinter Nights. Environments are handcrafted in a manner very reminiscent of Pillars of Eternity or Baldur's Gate, but the combat is definitely a lighter version of those two games. It does seem to cover all of the usual expectations- special attack skills, crafting, cooking, unique weapons, character upgrades, etc. The developer claims that Ember is 30-40 hours long. They also seem to be willing to have some fun with the game, in a manner similar to Larian Studios and the Divinity series. For example, I was already attacked by evil chickens, and I learned that my NPC companion has allergies to giant spiders.
As with most ios action titles, I was initially concerned about the controls. I'm pleased to report that combat can be paused, and you navigate your character by drawing a line to a location, or by simply tapping on destination location. If you wish to attack, simply tap on the enemy, and your character goes to work until the enemy is dead. He then immediately moves on to the next nearest target. If you wish to use a special skill, they are located within icons under your character name. Overall I find the UI to be clean and accessible.
Trying to pull it up via the app store search leads to some very weird suggestions, most likely since the game is new. Best to travel to it via appshopper: