Gaming Trend Review

Naruto: Path of the Ninja 2
- Official Site
- Platform: DS
- Publisher: D3 Publisher of America
- Developer: Tomy
- Release Date: 10/15/08
- Genre: RPG
Pros
- Interesting battle system
- Uses the touch pad to make the game more interactive
- Over thirty characters to use
Cons
- Encounter rate is too high
- Way too easy to level up
- Storyline is generic
by Keith Schleicher
Creating a game based off a license takes risks. If you stray too far from the base, you upset the fans of the license. However, if you stick too closely to the characters you risk not expanding the base. When you have a license like Naruto, the most obvious direction to take it is the fighting genre, since that seems to be the easiest direction to take the characters in. While D3 has done that with the Clash of Ninja Revolution games, they have taken a risk and tried to do something different with Path of the Ninja 2 by creating an RPG using the characters from Naruto. An RPG is a great way to tell a story previously told in the anime, but they have taken the risk to create a completely new story for the Nintendo DS. The result is the recent Naruto: Path of the Ninja 2.
In Path of the Ninja 2 (PotN2), you play as Naruto and a group of his friends. A new evil has fallen upon the land, and Naruto and his allies at the Hidden Leaf Ninja Academy must save the world from this evil. Sounds almost like any typical RPG storyline, doesn't it?
The best way to describe the graphics in PotN2 is serviceable. While in the battle sequence, the top screen shows a portrait of the character. You also see a portrait of the character during dialog sequences on the bottom screen. These look like perfect recreations of the characters from the anime. While you do get a few facial changes during dialogue, you don't see many changes in the character portraits.
You might expect the characters on the world map to be made up of the “big head little body” variety, but happily the characters retain proportional bodies They retain this look in thew world map and in the battle screen. The characters on the screen are also big enough that you can recognize them without being too big that you can't get an idea of what your surroundings are like.
One of the impressive things about PotN2 is the number of enemies. While there are a couple of different adversaries because of a palate swap, a lot of the characters are drawn completely differently. The number of characters you encounter and fight during the game is actually quite staggering. Unfortunately, because of that there aren't many frames of animation for each character. A couple of frames are used for attacks, while another is used to show some kind of status. It's a necessary trade off though, and probably the best one.
The music in the game is definitely representative of the Naruto series. There is definitely an oriental flare to it, with a bit of hard driving rock sensibility behind it. Wood sticks add some flavor to the beat provided by the percussion. A flute plays a quick high-pitched medley. The style of the music drives the game forward and adds to the intensity, especially in battle.
The voice acting was done by the voice actors in the TV series. This is something that is always appreciated for a high-profile license like this. However, there isn't much voice acting for each character. You hear the same phrase over and over again, especially during the combat. It is understandable because of the high number of characters you can play as. However, again it would have been nice to have a little more variety. These are compromises that must be made for the Nintendo DS cartridge though.
Controlling your character is easy enough. While you can use the touch pad, it's much easier to use the D-pad. You move your character around the screen and move into buildings. You select options with the A button and cancel with the B button. If you get stuck with what your objective is you can hit the Y button. When you move onto a save area you hit the Select button, which seems to be a bit odd.
In battle you can use the A and B buttons, but you can use the stylus too. Because you can move around the battlefield you might think that this might be great for using the stylus, I found it to be just as quick to use the D-pad and buttons because you often had to hit the same area with the stylus twice to confirm your action.
A unique aspect is the fact that certain Jutsu moves require you to build up Chakra. Some moves require you to just rub the touch screen, while other moves require moving the stylus clockwise or counterclockwise. While these are pretty easy to accomplish, it at least is a bit more interactive than just constantly hitting A.
PotN2 is unique as it actually features a storyline that isn't from the actual anime. It's nice to see that they are trying to inject a new story that isn't a rehash. Unfortunately, the story is fairly typical. The Spirit Beast has escaped from the Valley of Great Evil where it had been locked up for years. Now that it has been released, you have to find it and capture it. Sounds like the typical “a great evil has arisen and the young hero must gather his band of friends and defeat the evil” storyline. It would have been great if there was something more original to report.
You start out doing fetch quests, as is fairly typical of RPG titles. They developers have done what they can to hide this though. For instance, the first mission you need to find a mirror. Once you have the first mirror, you must go to support a second group of adventurers who are encountering resistance to get the second mirror. It's not exactly the same, but it's close.
You go into shops to buy scrolls and equipment, just like any other RPG. You also learn Jutsu moves as you level up, which is similar to the magic system in other RPG games. The equipment and items you use sometimes have different names than what you might be used to, but the game explains what everything does.
Your party is generally made up of three characters, with a fourth character set up as backup. All four characters get experience as you battle enemies. This is nice since only three characters are actually part of the fighting lineup. However, as you play the game over 30 characters are available, and if you want to try to balance all of those characters you will need to switch them in and out of your party.
When you battle enemies on the screen, you fight on a battlefield made up of two sides. Each side is three rows deep and four fields long. The closer to the action are you, the more effective your attacks are, but the more damage you can get from enemy attacks. Some attacks may depend on where you are on the battle grid as well. It reminded me a bit of the system used in Enchanted Arms, but it's not quite as complicated as that system.
Once you start fighting though, the issues really start to show up. You have random battles during the game. However, the encounter rate is incredibly high. If you have played Digital Devil Saga or Skies of Arcadia, you know how the encounter rate can really slow down a good RPG. I started fleeing battles because I just wanted to get to a save point and quit my session.
This isn't the only issue though. You can level up the characters in your party very quickly. For a while it felt like I was gaining a new level for every character every other battle. This made the game too easy, basically being able to hit the attack button for most of the battle. Because you can switch out one member of your party and have other party members fight, there is some depth to the system, but it is severely underutilized. With a little tweaking though, this could be a great battle system.
The game takes about eight to ten hours to play. While it's not long for an RPG, it is a good size for a DS game. There is some replayablity in the fact that you can play through the game again with different characters in your party, but the story won't change in any way during a second playthrough.
You can take your squad up against another squad online using the DS Wi-Fi capabilities. With over 30 playable characters, you are bound to find a group that you didn't expect to find.
Naruto: Path of the Ninja 2 has a lot of potential. With several characters and a unique storyline, you can tell that Tomy and D3 wanted to bring something special to Naruto fans. Several of them will probably be able to overlook the faults of the game and have a good time with it. With a bit of tweaking this could be a game that will appeal to RPG fans. If you are interested in the title and can overlook the faults, you will find an entertaining game inside, but it is a tough sell to those who are used to playing Final Fantasy or Dragon Quest on the DS.


